It's possible to tune and tweak the setups in each car, adjusting suspension and brake bias, but we weren't able to tell whether these tweaks translate into realistic handling changes based on our short time with the game. It probably won't please the hardcore fans, though. Drifting your car around a 90-degree corner is very satisfying, and also fairly risky as clouting a barrier is likely to send you into a spin or at the very least slow you down. This was the most arcade-like element of our demo, with a fictional, barrier-lined circuit, tail-happy car and liberal use of the handbrake in corners, but it was still terrific fun. Slipstreaming, where you drive close behind another car to reduce drag and increase acceleration, is also present, although only in the open-wheel category.įinally, we had some time with a street-legal Audi on the hills of San Francisco. Low-speed grip fairly accurately represents the effect big front and rear wings have on the way a car handles the slower you go, the less grip you have.
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With all driving aids turned off, it's also easy to lock a brake on the way into a tight corner and collide with one of your 15 fellow drivers, and equally easy to get too greedy with the throttle and spin out. These machines provide a completely different experience and a much greater challenge than the touring cars they're very snappy, meaning there's a huge amount of grip but as soon as you overstep the mark, you'll find yourself buried in the gravel or clattering into the tyre barriers. Next up was the open-wheel Formula 3 car, at Jarama in Spain. Single seaters are challenging, yet rewarding In our short session we were given access to a British Touring Car-specification Ford Focus, a Formula 3 car and a road-going Audi. Within these categories there are a number of sub-disciplines with what should be a fairly broad range of cars at the moment there isn't even a ballpark figure of exactly how many cars will make the final cut.
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There are five distinct racing disciplines in Grid Autosport: touring cars, endurance racing, single seaters, street racing and drifting.
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We got some hands-on time with a pre-alpha version of the game ahead of its June 27th launch to see if it lives up to the promise.
#BEST GRID AUTOSPORT IMAGES DRIVERS#
Having enlisted the help of motorsport journalists, racing drivers and racing teams to tune the handling, Grid Autosport is being heralded as a return to the Grid series' roots. Grid Autosport is a response to that negative fan feedback. Last year's GRID 2 arguably pushed those boundaries too far, with big-name brands and arcade street races getting in the way of a proper driving experience. Codemasters has long been the benchmark for racing games that blur the line between hardcore simulation and arcade style handling.